AI Insights · Timothy · October 2022
Top 5 Sandbox Games on iOS in the Middle East: Q3 2022
Explore the performance trends of the top 5 sandbox games on iOS in the Middle East during Q3 2022, with insights on downloads, revenue, and active users.
In the third quarter of 2022, the top 5 sandbox games on iOS in the Middle East showcased interesting trends in weekly downloads, revenue, and active users. Here's a detailed look at their performance based on Sensor Tower data.
Roblox experienced a fluctuation in weekly revenue, peaking at around $385K in mid-July and then dipping to approximately $293K by mid-September. Weekly downloads saw a decline from 53.2K in early July to 30.2K by the end of September. Despite these changes, weekly active users remained relatively stable, maintaining around 865K towards the end of the quarter.
Minecraft showed a consistent pattern in its weekly revenue, hovering around $20K to $28K, with a slight peak at $28.6K in early August. Downloads remained steady, averaging around 1.5K to 1.7K per week. Active users were stable as well, with a minor decrease from 127K in early August to 121K by the end of September.
Growtopia saw varied weekly revenue, peaking at $8.1K in late July and then dropping to around $2.9K by the end of September. Weekly downloads fluctuated slightly, with a notable drop from 502 in mid-July to 170 by the end of September. Active users decreased from 1.1K in early July to 818 by the end of September.
Rec Room: Play with Friends had a relatively stable weekly revenue, reaching a maximum of $3.2K in early August and then stabilizing around $2.1K towards the end of the quarter. Downloads peaked at 9K in mid-July but saw a decline to approximately 2.8K by late September. Weekly active users saw a decrease from 34.7K in mid-July to 24.5K by the end of September.
Blockman GO (Mới) - Adventures showed a steady weekly revenue, ranging from $1K to $1.4K, with a minor dip to $647 in early September. Downloads fluctuated, peaking at 2.7K in late August before falling to 927 by the end of September. Active users remained relatively stable, averaging around 10K to 12K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.